AI Insights · Timothy · April 2022
Top 5 Snake Games on Android in Africa - Q1 2022
In the first quarter of 2022, the top snake games on Android in Africa showed diverse trends in downloads, revenue, and active users. Learn more about their performance.
In Q1 2022, the top snake games on the Android platform in Africa demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these games fared:
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a fluctuating revenue stream, peaking at around $61 in the week of January 10. Downloads showed a positive trend, reaching approximately 124K by the end of March. Active users also saw a steady increase, growing from about 607K at the start of January to approximately 792K by the end of the quarter.
Snake.io - Fun Snake .io Games from Kooapps Games had a relatively stable revenue performance, with peaks of around $25 in mid-January and late February. Weekly downloads exhibited growth, peaking at about 107K in the week of January 31. Active users increased significantly from 415K in late December to around 753K by the end of January, maintaining high levels throughout the quarter.
slither.io, developed by Lowtech Studios, had a modest revenue performance, with minor peaks of $7 in mid-February. Downloads saw a notable increase in late January, reaching around 39K. Active users grew from approximately 312K in late December to a peak of about 373K in late February before tapering off to around 291K by the end of March.
Snake Battle: Worm Snake Game by Rejoy Studio showed a promising increase in downloads, peaking at about 43K in the week of March 21. Active users followed a similar trend, growing from around 42K at the start of January to about 108K by the end of March. Revenue remained minimal throughout the quarter.
Snake Arena: Snake Game 3D, another title from CASUAL AZUR GAMES, experienced a steady increase in downloads, peaking at around 35K in late January. Active users also showed growth, rising from approximately 28K in late December to about 62K by the end of March. Revenue remained relatively low, with minor peaks.
For more detailed insights and data, visit Sensor Tower.